Changelog

Crestfall Studio 2026 changelog

Crestfall Studio Team

2 min read

A medieval city under construction with scribes at work, art for the Crestfall Studio 2026 changelog

Crestfall Studio reached Alpha on 31 July 2026. This page keeps every release since then in one place, newest month first.

November 2026

  • 14 November: the blog opens. Guides, comparisons and this changelog now live on the Crestfall Studio site.

October 2026

  • 28 October: new editors. The revamped editors neared release, with JSON editing across every editor to make large builds faster.
  • 28 October: Claude and ChatGPT connect. Connect an AI assistant to your account and it reads your characters, assets and guides. No more copy and paste. It is read-only for now.
  • 15 October: memory, tested. In memory testing, conversations ran past 360 turns at 91% recall, with characters staying consistent through the whole story.
  • 1 October: the Vault meets the Studio. Open any Vault folder in the Studio as a build set, move through it with Save and Next, and drag assets and folders to organize them.
  • 1 October: smarter search. Global search finds folders and jumps straight to a Studio editor.

September 2026

  • 29 September: the new Studio. One workspace for every editor, guided Starters, and a Build Queue that keeps your place across reloads.
  • 22 September: a new home on the web. The Crestfall Studio site went up on its own foundation, with pricing and every policy in one place.
  • 18 September: branching Adventures. Build alternate paths, converging routes and multiple endings on a visual Adventure map.
  • 18 September: maps, creatures and items. Draw maps from your locations, fill a bestiary with creatures, and give relics and weapons a registry of their own.
  • 18 September: image editing. Crop, zoom and change one part of an image without redrawing the rest. Clothing pieces can be shared for remixing, with credit to the creator.
  • 6 September: combat and action rules. Attacks, defense, damage, resource costs and opposed checks run on rules you write. The engine does the math, so the AI never invents a result.
  • 6 September: art styles, chat commands and timelines. Pick an art style for any image. Use /save, /like and /mark to keep what a story invents. Order your lore by era with timelines, and tie quest rewards to real stats.

August 2026

  • 30 August: a new front door. A redesigned landing page and home, with a cleaner look that matches the worlds inside.
  • 22 August: a world that keeps moving. Locations hold their state. Time, weather and travel pass. Factions pursue their goals while you are elsewhere.
  • 22 August: characters know what they know. Secrets, rumors and knowledge follow what each character actually witnessed.

July 2026

  • 31 July: Crestfall reaches Alpha. After 68 days of development: a creation studio for characters, outfits, locations and Stories, playable solo or group stories, memory and continuity, an image studio and a creator community.

Want to build with all of it? Claim your early access to Crestfall Studio.

Read next: 7 best Character AI alternatives for epic stories, or see plans and pricing.

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Crestfall Studio Team

For 20 years we’ve built technology and told stories for brands and film. Now we’ve built a studio for yours: a place to create the worlds you’ve always imagined, in stories that remember.

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